

However, Stone’s Endurance will compete for other reaction options, so these guys are a step below the Half-Orc.Īarakocra The ability score bonuses are okay, as +2 Dex helps with AC and potentially weapon usage, but what really makes these guys silly is their 50ft fly speed.
DND 5E LINGUIST FREE
Goliath Ability scores are practically tailor-made for the barbarian, the free Athletics skill ensures easy grappling, and Stone’s Endurance makes an already durable character fiendishly difficult to kill. Relentless Endurance is a cool feature, but the Barbarian class does get something similar at level 11: Relentless Rage, but can be used only if you are raging, it’s not automatic & you get to do more than once. All in all a great choice for an offensively minded Barbarian. Savage Attacks with a great axe is super strong starting off at the start. You get the Intimidation Skill, and the racial bonus to the stats are perfect, with bonus to Strength & Constitution. Half-Orc This is my choice for a Barbarian. It hurts your Int saves, but that’s about the only impact you feel. Intelligence – Classic Barbarian dump stat. A “nice to have” stat.Ĭharisma – Intimidation is based off of it, but not much else *unless* you go Path of the Berserker. Wisdom – 3 of your class skills are tied to it, and one of those is Perception. If you plan to be a Dexterity Based Barbarian, then switch this with Strength.

If you want to stay unarmored, it is doubly important.ĭexterity – Highly desirable. Hit points are just too important to let slide. Strength – Your offensive output is tied to your Strength score with nearly half of your class features tied to this ability.Ĭonstitution – Another top tier stat. If you don’t like that then just go ahead and max out all the physical scores: Strength, Dexterity, and Constitution. That would bring them up to 16-13-16-8-12-10 with racial bonuses. If you have to choose Standard Array, then the choices depend on what Race you choose. It may have niche use, but better options exist There are better options, but this is okay I will use this very rarely.īlack = Solid choice. So I plan to treat it like a living editable document with many changes in the immediate future.įrom this point forward, the standard optimization color coding is being used: This is all just complete opinion, and I will tweak it as I read through your comments and suggestions. I mainly wanted to grab the information before it was deleted by Wizards of the Coast. This first run through is a compilation from several sources, and I have made edits as I have worked on it. If there isn’t a clear cut benefit of one option over another one option then go with flavor. This is all mechanical optimization for a Barbarian character. I would like to hear your opinions about the build, so you can add a comment, or send me an email at pick this class if you want to be the Tank and also do tons of Damage. So for now, I will just go through all the options and rate them as I have witnessed the power of a Barbarian at the table. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.Hopefully soon we will have the History of Barbarians on Tribality, so I will leave all that up to Brandes. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If this damage reduces the creature to 0 hit points, its body becomes a pile offine gray dust. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. On a success, the zombie drops to 1 hit point instead. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Languages understands Deep Speech and Undercommon but can’t speak Senses darkvision 60 ft., passive Perception 9
